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Roleplaying Adventure Games

The Curse of Altun Ha: A Pirate Adventure - PDF

The Curse of Altun Ha: A Pirate Adventure - PDF

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Ahoy there, me maties! Prepare for a thrilling journey as pirates sailing the seas of the Caribbean during the Buccaneer era of the 1660s. However, the days of carefree looting, relaxing on sandy beaches with rum and barbecued pork, and carousing at rowdy ports of call with gambling and debauchery may not yet be in the cards for this crew. Fate and greed will lead to an old curse reawakening, propelling you on a strange, mystical, and perilous expedition across the Caribbean islands and deep into the heart of the Spanish Main.

This adventure is ready to deploy, including background information, non-player character and monster stats, maps, and other suggestions for the Game Master. It should last 3 to 6 sessions of 4 to 6 hours each, depending on the group’s Role-Playing experience, play style, and size. It was designed for 3 to 5 players and a Game Master however suggestions are provided for accommodating larger or smaller groups.

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Meet the Author

Chris Hanson was first introduced to the World's Greatest Roleplaying Game in 1977 at a friend's house. He was already an avid science fiction reader and the transition to fantasy was easy. He discovered a roleplaying group that met every Saturday in the public library and started attending. He played for many years shifting from the original game to the advanced version and adding many other roleplaying games to the mix. He continues to play with his wife and adult children. He is a Tucson native and continues to live there with his wife and two little dogs.